Casting big spells and big creatures is the main goal for this kind of player. The term most commonly associated with them is "power gamer". Timmy/Tammy Treeshaker Chimera by Vincent Proce Timmy and Tammy players love big, meaty plays. Timmy will find Spike boring; Spike will find Timmy frustrating. 4 Birds of Paradise Looking for Guardians of the Galaxy type system recommendations. Timmy chooses the fun, splashy way of ending the combat, even though DM fiat is the risky path. Here are the motivations from the 4e DMG (the explanation I've liked best): Johnny and Spike are all about making a statement to other people, so it turns out that I'm actually a Timmy: I want to experience something (challenge/discovery/fellowship/etc. The mantra for the Timmy is "go big or go home". Walking Textbook Timmy, Johnny, and Hate Spike Magic Psychographics and League of Legends . Timmy - players who prefer heroic action with a slight emphasis on gamist elements (such as big numbers aka my character looks powerful on paper). JavaScript is disabled. Development The Cranial Extractions cripple any Tooth and Nail deck not going for the Man Plan, and arent useless against the Man Plan, since you can be assured they would like to cast Plow Under at least as much as you would like to but they arent quite as stellar a plan as they were when Tooth and Nail didnt do anything tricksy after game one. He makes it so, on that 1 in every 20 attacks when he rolls a natural 20, the world around him EXPLODES! Psychographics sound fancy, but they're just generalized personality types that define players' interests, tendencies, and reasons for playing the game. The Palahexeror Spike is proving they can make the strongest 'toon, while the monk or ranger Spike is proving they can make the best of a suboptimal kit. Proitajte opis za emisiju na OTV - Glazbeni trenutak. First of all, be aware that if you are listed as having two or three types (such as Johnny / Spike), your most prominent type is listed first. He is able to express himself and his creativity. I have likewise looked fairly clearly at two different kinds of Red decks in previous articles, those being the ones that cared about Thoughts of Ruin, and those that dont. The creature-oriented versions diverge on the decision to play land destruction or to not play land destruction, and it is in the color Red that the most variety and innovation is present these days. He (or she) exploits perfect (we hope) information on the metagame to attack its flanks, finding an otherwise unknown deck that sits outside the metagame and attacking the elements of the metagame that are common across the few key decks that are considered the best. If Spike is the only Spike in the group, this will probably work out great. (1.5/3) Elegance - Microtext even before flavor text, and it's all very relevant abilities. Typical Timmy deck in mtg is a 'mono green Stompy' where your huge monsters just stomp on your opponent and he dies in pain. Red The main objective for a Timmy is to win with style. Some decks have two of the above three, either Mox and Bauble for control decks or Mox and Vial for aggro decks like White Weenie. 14%. The Timmies will like something they see and make it their own, while the Johnnies will be following the logic and looking for trains of thought to follow and the Spikes will play Tooth and Nail. If theres a deck thats playing the largest number of the best cards in a fashion that provides the best synergy, thats what hell be playing; Spike is fickle, and many would say unoriginal but a tournament Spike may be working off of secret information, exploiting the best cards in the format or the most powerful deck, even if somebody else hasnt found it yet. 4 Hearth Kami 4 Forge[/author]]Pulse of the [author name="Forge"]Forge[/author] Conveniently, even with a swarm of 1/1s, this deck is quite good against most Red decks. Stupid Green Deck 2005 The Timmy, Johnny and Spike Show, Episode 6. Spike plays to prove something. Spike is probably head on the life total. What that feeling is will vary from Timmy to Timmy, but what all Timmies have in common is that they enjoy the visceral experience of playing. Spikes have high standards for a deck, and hate it when they cant be met, because then they have to settle for second best but they arent unoriginal. 4 Troll Ascetic Here in Magic R&D our job is create a game Hi folks! You are using an out of date browser. Zvi, I mean Spike, may be the most ruthless tournament-winning machine, but if he walks into the last Extended PTQ armed with the best Extended deck of the season, he can get blindsided by Flores, I mean Johnny, playing Black Thumb, and losing like a chump because Johnny is attacking the formats weaknesses and has Timmys number that week. I havent learned much about changes that are needed for this deck other than to tweak the number of Disenchants in the sideboard, learn that harsh lesson that Cranial Extraction can tell you about having different names on the cards you want to use to destroy Night of Souls Betrayal, and become quite certain that Creeping Mold is highly unnecessary against Tooth and Nail, being both excessive sideboarding and an invitation to walk unprepared into The Man Plan. Yea!Other big news includes a slew of Theros spoilers, many of which we go over. Theres just enough speed to make it very difficult to play more than one color consistently unless you are a Green deck, so there are mono-White, mono-Red, mono-Black, and mono-Blue decks, and the potential for either aggression or control in either of those, and Green decks of many combinations of colors. That said, were preparing for Regionals, and in the past few weeks a lot has been said, by me and by others, about what you can expect to see and how good a choice all of that is. The Timmy, Johnny and Spike Show, Episode 4. In fact, by being oblivious enough to the risks and current strategic standing of the game he can become yet another obstacle to enjoyable play for other player types (their puzzling out of the rules to achieve their own ends - whatever those may be). The first is a name that, when heard enough times, will drive you into a psychological state of extreme anger followed by intellectual violation. This is an unrated, adult version of the regular program mainly featuring gross-out cartoons. Timmy/Johnny/Spike test. Though they do like to win with decisive, overwhelming victories, they don't care as much about the winning as a Spike does; they just want to have a presence in the game. So, were looking to use (or control) creatures and artifacts, looking to do so quickly, with (preferably) redundant effects to work on your game-plan and not worrying that our opponent might tell us no. Knut] Viridian Shaman shows up, as do the other pieces of the combos that might not have made it into the maindeck (Mephidross Vampire can be fudged by using Kiki-Jiki with Triskelion, for example, and some people choose to simply go without the Angel/Abunas combo). The Timmy, Johnny and Spike Show Joel Noble. http://www.wizards.com/default.asp?x=mtgcom/daily/mr11b What it is supposed to do is give you an amusing reminder to not let yourself be blindsided, either because you fit one of these three brackets or because you assume that a particular bracket is worth ignoring. remove-circle Share This Collection. In the end, when it comes to crunch time and its the night before Regionals, the only person who can tell you what 75 cards to sleeve up is yourself, because its you who is going to make the decisions. Timmy, Power Gamer; Johnny, Combo Player; and Spike, Tournament Shark. The Timmy, Johnny and Spike Show, Episode 7. 4 Arc-Slogger Wakefields put blinders on themselves by restricting what cards or decks they are able to play, based on whatever internal set of rules they follow in choosing their tools in deckbuilding while Flores put blinders on themselves by restricting their beliefs in what they should and should not play based on the simple aspect of avoiding the direct approach, taking longer than anyone else to learn when the best deck is the best deck to play and only doing so after exhausting numerous other options. As you will see, Johnny and Spike have a destination in mind when they play. Registrirani korisnici mogu kreirati svoju grupu tv kanala, koristiti Podsjetnik, sudjelovati u nagradnim igrama, chatu i forumu, ocjenjivati filmove, serije i emisije, slati privatne poruke, predlagati video zapise itd.. P.S. The other three are psychological profiles of Magic players Timmy, Power Gamer; Johnny, Combo Player; and Spike, Tournament Shark. Zato se registrirati? Last month I decided to test a variety of [[Shudderwock]] builds (I'm a Johnny) even going so deep as trying out [[Wrathspine Enchanter]] (fine wincon but needs support) and [[Slithering Deathscale]] (very bad).After losing a handful of games there was a clear difference in what sorts of decks I was facing, the MMR system did a good . 1 Okina, Temple of the Grandfathers The recent weather disruptions caused some issues with our email server, which is now working through a big backlog of outgoing emails. Whether it's big creatures or big spells, they're always swinging for the fences. I have to disagree with this, and the multiple assertions that the psychographics apply only to combat. They are essentially assembling teams or decks and flexing their creativity, but for socialization or to feel powerful rather than for expression. A Timmy/Johnny is most interested in unusual formats that requires them to assemble something from scratch or making unique teams and decks with an emphasis on hard-hitting attacks. ABOUT . They just dont see the need for originality for its own sake: they value different things, and are looking for the most cutthroat deck, whether they built it themselves or not. Share to Tumblr . Today we start a three part series about Card Game Player Psychological Profiles with the articles that started it all. (3/3) Appeal - I mean, yeah, this is an appealing card all around - lots of crazy uses for Johnny, lots of value for Spike, lots of damage for Timmy. 4 Cranial Extraction Sakura-Tribe Elder is a key card in the format, and Green decks are looking to play lands in great quantities to do whatever they happen to be planning at the moment, made quite a bit more difficult by Zo-Zu, punisher of the format. Thoughts of Ruin isnt good in every matchup, though, especially against your fellow traditional Red decks and so the plan becomes one more related to a war of attrition, switching Adamaro out for Arc-Slogger and Thoughts of Ruin out for Volcanic Hammer. 3 Viridian Shaman Redundancy is key. 4 Slith Firewalker 1 Platinum Angel. Dont rely on any one card to the exclusion of the other cards in your deck to accomplish any single important task. He is often a social gamer and wants to above all, have fun with his friends on survivor. Control, aggro-control and beatdown mark the three-point system of Rock, Paper, Scissors that we end up with when the format is devoid of true combo decks. Frequently, Spike's dog "Scottie" would take the stage and be . On his survivor builds, he is using stuff like breakout, power struggle, flip flop, or any means necessary. This creates a Red deck that is capable of some hideously fast starts, and can attack Lands either directly, by destroying them, or as a strategy, thanks to Zo-Zu complemented by burn spells. The big news, for us, is that we now have a website! The numbers back this up as an excellent deck to play even better than Tooth and Nail if everyone else in the tournament decides normally to play Tooth and Nail in the expected percentage (about 20% can be expected, and more is quite likely, especially at a tournament like Regionals). I don't know how to feel about that. Super fun! streamed May 20, 2020 Timmy, Johnny, & Spike - https://magic.wizards.com/en/articles/archive/making-magic/timmy-johnny-and-spike-2013-12-03Follow Sajam on Tw. These always make it in the maindeck, and always should. That's an excellent point, and I must admit I don't have quite as firm a grasp on the Timmy idea. But it's also lumped in with Timmy: "I don't want to have to think too much, I just want to feel powerful by cutting the heads off monsters and finding treasure" and Timmy "I want to have thought-provoking conversations with unique NPCs who expand my ideas of humanity." (In case anyone is wondering, I consider myself a Timmy-Johnny off of these profiles, lacking the cutthroat dedication to playing The Best Deck In The Format when I can instead come up with something myself, and preferably attack the format from the side rather than bashing into it head-on.). In prior articles, and Forum discussions, I have been playfully accused of ignoring Mike Flores Kuroda Red deck in Standard, despite doing very well at the Last Chance Qualifier in the hands of some very skilled players, and a cool 3-0 at the Magic Invitational. Unless they love Bermuda Triangle. Timmy is a nickname used to describe a Magic player whose enjoyment of the game is derived primarily from playing powerful cards and producing crushing, decisive wins. ClutterBug Podcast - Organize, Clean and Transform your Home. This week, we grade some Theros cards according to the scale used on standarized tests at school. 4 Vulshok Sorcerer But if they do, and they play both Bribery and Wayfarers Bauble, they might be well rewarded to find room for a single Forest to search for, to keep two Troll Ascetics busy by being able to regenerate your own. 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