And I found a Russian planeset on an Russian OpentTD forum. Cleanup: [NewGRF] Remove unused flag sprites (#10052), Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) Feature: Raise the maximum NewGRF limit to 255 (#9428) When enabling this setting in a running game, vehicles already disappeared from the list will not come back for purchase. more than ten). The default service interval when a new ship is built. Change: Disable NewGRF window apply button if no change was made (#8934) Yet Another Pathfinder is the default setting, but you can still select the older pathfinders. Old vehicles will stay in the vehicle list for you to choose and never become obsolete, so you can now run a Kirby with a Chiamera next to it! Fix: Incorrect Romanian own name (#9598) Fix: Sorting and filtering industries that produce/accept many cargoes (#8468) Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423) Requires OpenTTD version 1.10.0, JGR version 0.34, or better. This should be quite easy to code. In Openttd.cfg config file: ([company] engine_renew = ). In previous versions this was located in Stations section. Many bug-fixes (over 50 of them), tweaks, changes, and other additions. Fix: [Network] Convert server_advertise to server_game_type in config file (#9515) In Openttd.cfg config file: ([vehicle] never_expire_vehicles = ). Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372) If autorenew is enabled, a vehicle is automatically renewed the next time it enters a service depot when its age reaches the set amount of months before or after its maximum age. In Openttd.cfg config file: ([vehicle] servint_ispercent = ). Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238) In Openttd.cfg config file: ([gui] lost_train_warn = ). In the patch setting the top number of the fraction (numerator) is always a 1. If you have a general suggestion, problem or comment, please use one of the other forums. OpenTTD was preceded by a commercial conversion of Transport Tycoon Deluxe to run on Windows 95. Possible Settings: no, yes, but exclude stopped vehicles or of all vehicles, In Openttd.cfg config file: ([gui] order_review_system = <0-2>). Wider rivers on map generation. Fix #9883: Show cost/income float over end tile of rail or road construction (#9889) Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542) by Rubidium 13 Jul 2008 10:34, Post Disables electrified railways. Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) In Openttd.cfg config file: ([pf] roadveh_queue = ). Fix: Online Players list mouse hover behaviour (#10031) Change: Reworked the debug levels and messages for network logs (#9230, #9251) by leifbk 11 Sep 2017 08:26, Post Version 13.0 has a first Beta release out with these highlights: Build NewGRF objects over an era with click-and-drag. In Openttd.cfg config file: ([order] no_servicing_if_no_breakdowns = ). Fix: Improve wording of network-related messages (#9494, #9495, #9500) Fix: Compiling on armhf (Raspberry Pi) (#8924), Feature: Allow setting a custom terrain type to define highest peak (#8891) You can reach me easily by. Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154), Feature: Toggle to enable/disable vsync (#8997) How do you build things "over an era"? Set the speed of aircraft in relation to rail, road and water vehicles. Some start from the 20th century onwards, a few have vehicles before that, horse drawn carriages etc. Add: Console command to list search directories for various things (#9583) Post For example, with NARS (one of my favorites), good starting years are between 1830 (when the first loco, the Grasshopper, is introduced) and 1850 (introduction of the 4-4-0 "American"). Fix #9501: [Network] Crash when more than one game-info query was pending (#9502) Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529) Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356) Trains are like an in-between of road vehicles and airplanes. by Zephyris 12 Jul 2008 23:56, Post To compensate, we swept the factory floor for bits and pieces that where left around and could be repurposed. Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280) With the default vehicles (no Newgrfs) I believe the earliest year that any vehicle type shows up is either 1920 or 1921. Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000) Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) In Openttd.cfg config file: ([vehicle] plane_speed = <1-4>). Powered by phpBB 2000-2022 phpBB Limited. Fix #8603: Don't give focus to text filter when opening Object GUI (#9547) You signed in with another tab or window. Feature: Wide rivers on map generation (#9628) Fix: Missing 'Town names:' colon in map gen GUI (#8986) Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) Change: Use neutral pronouns for various strings (#9189, #9203, #9228) In Openttd.cfg config file: ([vehicle] servint_roadveh = <0, 5-800). Change: [Admin] Bump admin port protocol due to command changes (#9754) Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075) Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) Requires NewGRF vehicles which support additional cargos OpenGFX+ Trains and OpenGFX+ Road Vehicles follow the same dates as the original vehicles, you can find that in the OpenTTD game manual. You may need to start a (new) game first. With the introduction of Newgrfs it is possible, if the Newgrf allows for . Feature: [Network] Mention you are a spectator in the status bar (#9471) Compiled by Owen Rudge from 1999-2002. When doing Ctrl + Start Date on a time table, I expect all vehicles sharing this order to have "Start Dates" nicely spread out, but all of those start dates should be in the future. There are four different types of vehicle in OpenTTD, each representing the major transport methods. In Openttd.cfg config file: ([vehicle] wagon_speed_limits = ). by Alberth 21 Sep 2017 06:09, Post In Openttd.cfg config file: ([gui] new_nonstop = ). It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) vehicles still introduced), but any vehicles available in the year 2050 or introduced past 2050 never expire. (An apocalypse scenario where good stuff wears out and only bad stuff can replace it would be possible,though). Fix: [Network] Show query errors in the server listing instead of error popup (#9506) For example, if an engine has the max reliability of 80% and you set the service interval to 10% then it will go to depot at 72%. Fix #9147: Crash when taking screenshots (#9169) Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191) We found enough to be able to produce a 12.2 maintenance release for you. Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060) Fix #9407: Desync when founding a town nearby a station (#9526) On April 11 Transport Fever was announced, with a release date in 'the Fall'. All vehicles can have a depot in their schedule. Fix: Industry funding window did not update when changing funding method (#9572) Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098) Fix #8169: Crash when autoreplacing vehicle with no orders (#9387) Change: Deliver cargo to the closest industry first (#9536) Fix: OpenGL performance with some AMD GPUs (#8876) Change: Reverse ship when leaving docks if a better path exists (#9610) Change: Suppress vehicle age warnings for stopped vehicles (#9718) Update: To all the friends we have lost and those we have gained (#10000) Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) create one vehicle. Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522) Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952) Fix #9255: [Network] Crash when hostname is not found (#9259) That is a good point, but at the moment vehicles with introduction dates past 2050 never appear. Fix #9363: Rebuild client list on reinit event (#9929) Add: Better plural support for Romanian (#8936) Hosted by Zernebok Hosting. Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318) Sets the steepness of slopes, road vehicles will slow down more on slopes if this setting is set to a higher value. Color me interested! Fix #9870: Don't update infrastructure totals when overbuilding object on canal (#9888) In Openttd.cfg config file: ([order] gotodepot = ). Fix: Incorrect error messages when placing water in scenario editor (#9560) Fix #8977: Crash when altering max sprite resolution (#8993) Add: [Network] Inform network clients what game-script a server is running (#9441) Fix #8803: Only auto-remove signals when rail can be built (#8904) Being a retired OpenTTD developer does not mean I know what I am doing. If you have breakdowns set to none and have this switch on, your vehicles will never go to the depot for a service. Disallows trains and ships from making sharp 90 degree turns. Even if this setting is enabled, vehicles will still go to depot for auto-renewal and/or replacement if those settings are activated. In Openttd.cfg config file: ([vehicle] train_slope_steepness = <0-10>). Fix: String validation could leave invalid UTF-8 encoded strings (#9096) The Vehicles section allows you to set various options related to trains, road vehicles, aircraft and ships. However, their infrastructure is the most complex if you want to maximize efficiency using a more advanced system, and can be very challenging to plan and build. Fix: Part of a tile might not be redrawn when terraforming (#9296) In Openttd.cfg config file: ([vehicle] dynamic_engines = ), If you're changing the setting in an older scenario or save game (with newGRF developer on) enter into the terminal ("set vehicle.dynamic_engines = on"), The Vehicles section of the Advanced Settings window (1.3.1), Advanced Settings window: Vehicle section, Forbid trains and ships from making 90 turns, Road vehicle queueing (with quantum effects), Autorenew when vehicle is months before/after max age, Default service interval for road vehicles, Disable servicing when breakdowns set to none, Service helicopters at helipads automatically, Weight multiplier for freight to simulate heavy trains, New train orders stop by default at the of the platform. In Openttd.cfg config file: ([vehicle] freight_trains = <1-255>). This is the page that document OpenTTD's entire release history. Download stable Latest stable release in openttd is 12.2, released on 2022-04-02 10:38 UTC. Does anyone know? by Leanden 21 Sep 2017 05:42, Post With a non-stop order, vehicles will only stop at the station assigned in the order and will not halt at intermediate stations on its route not assigned as order. Fix: Race-condition during startup of NewGRF scan (#9382) In Openttd.cfg config file: ([vehicle] mammoth_trains = ). Hosted by Zernebok Hosting. When you enable it, vehicles will automatically be replaced. When enabled, helicopters will be serviced automatically each time they arrive at a helipad. Change: By default, make "unload all" leave stations empty (#9301) Fix #10048: Don't relocate company HQ on the same exact location (#10049) Recently made sure that Chris Sawyer and John Broomhall (composer) also got their dues by buying transport tycoon mobile. Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990) Add: Allow setting the highest mountain for heightmaps (#8891) If we didn't all vehicles would be gone way before 2090 in a normal game. The electric trains will run on normal tracks when this setting is active and electrified railways are not available for purchase. Add: [AI] Get the number of vehicles in a given group (#9462) Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795) With the following settings you can define the autorenew as you like. Fix: Desync when GS unlocks railtype with wagon unlock (#9021) Mixing wagons and trains from different train sets might result in graphical errors. This website makes use of cookies to enhance your browsing experience and provide additional functionality ->, I am the owner of GamingOnLinux. Fix: Leaking file descriptors for downloaded content (#9229) This replaces the old Mammoth trains setting. Fix #9256: Invalid read after free when replacing train chains (#9258) Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278) by SilverSurferZzZ 11 Sep 2017 01:45, Post Fix #9877: GS could trigger 'Cost: 0' cost message (#9878) Fix #6544: Don't join AI company when loading network game in singleplayer (#9794) It was created in 1996 by the FISH technology group, but Nola released in 1999 as part of a compilation of older Tycoon games. Fix: Fast-forward stuttering when vsync is enabled (#9140) so I put it up as a request on flyspray: Screenshots, Scenarios and Saved Games, Locomotion Problems, FAQs and Tutorials, Locomotion Graphics, Modifications & Tools, Owen's TT Station Forum (Archived Posts). There is an appromixately 66 releases that were documented, with 2007 being the most active year in terms of release. Post Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988) Fix: Reduce cost of building canals over objects on sea (#9410) A train will be reported lost if it cannot find a route to the station it is currently heading to. By the time the big steamers take off, late . Fix: [Network] Don't show GameScript " (v0)" for old servers (#9507) Fix: [Network] Don't mark the last-joined server as a manually added server (#9239) Have you tried changing the plane speed factor to either a 1 or a 2? It only applies if the realistic acceleration is selected. You can build extremely long trains, aka Mammoth trains. Feature: Button to reset game settings to their default values (#8958) Fix: Respect the autosave_on_exit setting for Null video driver (#9343) Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975) When enabled, this feature allows multiple NewGRF vehicle sets to exist side-by-side. So, I was wondering the exact year in OpenTTD that you can access the first vehicle of any kind, so that I can basically start from the very beginning. Feature: Add/extend console commands to enable screenshot automation (#9771) Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064) Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967) In Openttd.cfg config file: ([vehicle] max_aircraft = <0-5000>). Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Set the probability of plane crashes. Note that this does not completely stop plane crashes due to the runway being too short, this is controlled by a separate cheat. Without this feature, the maximum number of different vehicles is severely limited and vehicle sets of the same type will overwrite each others vehicles and functions. Add: [Script] Allow GameScripts to build neutral objects (#9568) Feature: Add setting to hide news about competitors vehicle crash (#9653) If the value is, for example, 200,000, a new vehicle costs 10,000 and you have 205,000, the vehicle will not be replaced. Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863) Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) Fix #8797: Use logical rail length when placing signals (#9652) Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950) If it was changed, #5471 would provide a way to achieve it using a more general-purpose callback that would add more value. Add: Hotkey to focus object and rail filters (#8908) Change: Make the town directory horizontally resizable (#9157) OpenTTD > General Discussions > Topic Details. (#8893) by kamnet 11 Sep 2017 02:52, Post Do you like drones, quadcopters & flying toys? Change: Make effect volume scale more intuitively (#8945, #8950) Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) For each setting, the respective variable from the config file is listed with it's possible values. Select the pathfinding algorithm for trains. Forum for technical discussions regarding development. Fix: Prevent train reversing when entirely inside a train depot (#9557) Use the transfer option in the vehicles order window if you want to set up a Feeder service. With this setting set to realistic. Not touching that version with a ten-foot pole, but the remastered music is a great drop-in for openttd ^_^. Instead, you will get a warning that autorenew has failed on that vehicle. Date date_of_last_service; // /< Last date the vehicle had a service at a depot. Fix: [Network] Report reuse of invite-code (#9487) While based on TTD, OpenTTD had a wide array of improvements including bigger maps, better multiplayer, dedicated servers, better AI and so much more. Feature: Button to open order window from vehicle shared orders window (#9325) use that one vehichle and the "autofill" feature on the timetable to set up your route and timetable. Some NewGRF's have wagon speed limits to make them more realistic, this option will enable/disable them. Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325) Yexo wrote: Nite Owl wrote: No offense intended but you have the fraction backward. Fix #9484: Update locale currencies settings config map (#9559) Fix #9712: Cap town bridge length at original 11-tile limit (#9890) This release was still greatly restricted in operating systems and computer architectures it could run on. Fix: [Network] Crash when last-joined server was no longer available (#9503) Fix #9935: Use more selectivity when building SSE specific code (#9980) Upload date MD5 (partial) License Download; 0.0.2: 2022-02-06T14:43:05+00:00: f13d428d: GPL v2: Available ingame: 0.0.1: 2022-02-06T11:24:32+00:00: 996fa64c: GPL v2: Only for savegames: 0.0.0: 2022-02-06T11:06:55+00:00: 5128ae31: GPL v2: Only for savegames Version 13.0 has a first Beta release out with these highlights: One of the biggest and longest-running open source games, OpenTTD is simply magnificent for those that love the classics. Not available for purchase there are four different types of vehicle in openttd, each representing the major Transport.... # 9471 ) Compiled by Owen Rudge from 1999-2002 scenario where good stuff wears out and bad! Additional functionality - >, I am the owner of GamingOnLinux like drones quadcopters! 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More realistic, this option will enable/disable them will automatically be replaced located in Stations section, though ) are! < true|false > ) is 12.2, released on 2022-04-02 10:38 UTC ] engine_renew = 0-10... Experience and provide additional functionality - >, I am the owner of GamingOnLinux Last date the vehicle had service... In the status bar ( # 8893 ) by kamnet 11 Sep 2017 06:09, Post Do you drones... Carriages etc depot for auto-renewal and/or replacement if those settings are activated functionality - >, I am owner... A separate cheat is 12.2, released on 2022-04-02 10:38 UTC to rail, road and water vehicles ; entire!
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